Interview: WWE’s Lyra Valkyria on her journey from selling WWE games to appearing in themThe former NXT Champion tells us all about her video game debut2 days ago
Interview: Blizzard on the future of Diablo 4"The notion that you’ve missed four seasons, the only thing you’ve missed is us continuing to learn and iterate"1 week ago
3Interview: Sonic Team on how looking back helped Sonic move forwardsTakashi Iizuka and Shun Nakamura discuss the return of Sonic Generations2 weeks ago3 Comments
6ID@Xbox interview: ‘Discoverability is the biggest challenge for games today’Senior director Chris Charla discusses how far Xbox's indie programme has come and where it's still to go3 weeks ago6 Comments
9Digital Eclipse interview: ‘We’re not selling you the game, we’re selling you the history lesson’Editorial director Chris Kohler discusses the retro studio's recent releases and its plans for the future1 month ago9 Comments
koROBO interview: ‘I don’t want people to approach this as a new Chibi-Robo game’VGC talks to the former directors and composer of the Chibi-Robo series2 months ago
Concord Interview: ‘The reveal trailer is a tiny slice of what we’ve been working on’VGC spoke to Concord's director of IP, Kim Kreines and lead character designer, Jon Weisnewski2 months ago
Star Wars Outlaws interview: ‘Uncharted is a wonderful game to be compared to’Creative director Julian Gerighty discusses the challenges of creating the first open-world Star Wars game3 months ago
Interview: Suda51 on Switch 2, Twin Peaks, western culture and his favourite beerThe Grasshopper boss also talks about his wish to remaster more back catalogue games3 months ago
1Interview: How Treyarch wants Black Ops 6’s new movement system to change the genreThe studio hopes Omnimovement will redefine the FPS, not just Call of Duty3 months ago1 Comment
5Review: Zelda: Echoes of Wisdom is stuck in the void between new and oldGrezzo's first all-original Zelda introduces plenty of good ideas, but isn't able to realise their potential
1Emio: The Smiling Man is faithful to the ’80s Famicom Detective Club games, to a faultNintendo's visual novel still has many of the setbacks of its predecessors
2SteamWorld Heist 2 is a satisfying seafaring rompIts art style may not be for everyone but it's got it where it counts
16Review: Astro Bot is the best 3D platformer in a decadeTeam Asobi delivers its best game yet and a loving tribute to 30 years of PlayStation